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[Addressables] Profile Entries variables are not automatically updated w...
How to reproduce: 1. Open tester-submitted project(AddressableVariables) 2. Build Player Content via the 'Addressable Assets' window... Read more
[Hub] Internet connection loss during downloading stops the download (do...
Expected result: when connected to the internet, "Download" button starts the download from where it left the previous time Actual r... Read more
List.Sort causes more memory allocation with .NET 4.x than .NET 3.5
How to reproduce: 1. Open the project attached. 2. Open the "SampleScene" scene 3. Make sure that Scripting Runtime Version is .NET ... Read more
[macOS] Player.log is not opened after right-clicking the Console window...
How to reproduce: 1. Create a new Unity project 2. Build and Run the project to generate a Player.log file 3. Right-click the Consol... Read more
Unable to build Player Content if assets hierarchy was changed in Addres...
To reproduce: 1. Open attached project ("ConfusedAddressables") 2. In Addressables window, create new Packed Assets Group 3. Drag fo... Read more
[UI] When using gamepad stick as part of 2D Vector Composite Binding, as...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/355 Repro: 1. Download project and ISX package at: https://gi... Read more
[UI] When reference an Input Action from a ScriptableObject, the input o...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/353 https://github.com/Unity-Technologi... Read more
[Blackboard] Clicking away when renaming a category does not automatical...
Repro steps: 1. Open blackboard within a VFX 2. Create a new category 3. Press F2 or double-click on the category to rename it 4. Tr... Read more
[Blackboard] Collapsing a category with items within it does not hide al...
Repro steps: 1. Create a category within the blackboard of a VFX 2. Add a float parameter to it 3. Collapse the category and observe... Read more
[Crash] Chaining two spawners to each-other produces an infinite loop
Repro steps: 1. Create two spawner contextual nodes 2. Plug the output of each into the start input of the other (video attached) 3.... Read more
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