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[HDRP] Harsh edges on default volumetric clouds
Not sure if its a bug or just the default settings could be adjusted, but volumetric cloud edges are pretty harsh, especially when t... Read more
[HDRP] Sample code for Custom Pass Scripting is incorrect
Background:https://unity.slack.com/archives/C6Y79CZM0/p1651533041475459 "The custom pass drawer sample code seems to have a bug. A p... Read more
Transparent Custom Pass Renders Opaque with MSAA Disabled in Player
No description entered in Cloud incident. Read more
Unity Editor loading bar will move to the right when selecting the loadi...
Reproduction steps: Open the user's attached project Before Editor opens select any other window or Desktop Select Unity Loading scr... Read more
"Use Optimal Settings" for DLSS in combination with smoothness settings ...
Reproduction steps:1. Open user attached project2. Open the "DLSS_SSR" scene3. Press Play4. Look around by dragging RMB in Game View... Read more
Reordering Custom Passes not working
Reordering custom passes doesn't work. See attachment for video. First observed in Unity 2021.2.8f1 and HDRP 12.1 Read more
Deleting a ShaderGraph keeps its exposed properties
Repro steps:1. Import the attached package and open the VFX2. Observe the exposed float and color properties in the output3. Delete ... Read more
Can't select color from Editor with color picker when Unity Editor is on...
Reproduction steps:1. Open the user's attached project2. Move Unity Editor to the secondary monitor3. Select "Text (TMP)" GameObject... Read more
[HDRP] Sprite Mask shading mode in the Scene View shows up as missing sh...
Steps to reproduce:1. Open any HDRP project2. Create a Lit Shader Graph3. Create a new material4. Assign the shader from step 2 to t... Read more
[HDRP] Tonemapping not applied when switching scenes with Show Cascades ...
Version tested: trunk + HDRP 14.0.3 (bf457debae28) Steps to reproduce: 1) Open attached project, Outdoor scene 2) In Sky and Fog vol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask