Search Issue Tracker
Fixed
Fixed in 2021.3.11f1, 2022.1.19f1, 2022.2.0b8, 2023.1.0a8
Votes
0
Found in
2021.3.8f1
2022.1.13f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-3942
Regression
No
[HDRP] Tonemapping not applied when switching scenes with Show Cascades enabled
Version tested: trunk + HDRP 14.0.3 (bf457debae28)
Steps to reproduce:
1) Open attached project, Outdoor scene
2) In Sky and Fog volume, go to Shadows override and enable Show Cascades
3) Without switching it off, open Indoors scene
4) Disable Show Cascades there
5) Observe that tonemapping isn't applied
Note: Issue is fixed if you select any 3d mesh in the scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment