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Special folders and script compilation order is wrong when compiling Edi...
Repro steps:1. Open the attached "CompilationOrderIssue.zip" project2. Make sure that Plugins > Editor => "EditorScript" is an... Read more
EventSystem/Physics2DRaycaster do not take SortingGroup components into ...
How to reproduce:1. Open attached project2. Observe that the white toggle is visually layered behind the red toggle due to the Sorti... Read more
[UWP] Caret position cannot be changed using mouse and text is only appe...
How to reproduce:1. Open the attached project2. In the Build Settings, switch the Target Platform to UWP3. Build the project4. Open ... Read more
[UI] Image Mask's "Show Mask Graphic" property state does not animate, a...
Image Mask does not animate according to the "Show Mask Graphic" property's toggle value, although value changes in the inspector. S... Read more
WebGL project with custom template doesn't have a "TemplateData" folder ...
Reproduction steps: 1. Set-up Jenkins2. Set-up GitHub Project3. Try to build the Project with Jenkins Expected Result: The WebGL pro... Read more
GPU Lightmapper bug
1. What happened High geometry density such as trees and foliage on modified terrain result in unusable lightmap results when using ... Read more
Mesh scaling results in performance drop when using non-default Mesh Col...
Reproduction steps:1. Open the attached project2. Open the "SampleScene" scene3. Press "Play"4. Select all children GameObjects of t... Read more
Selected array element in the Inspector carries value over to other elem...
How to reproduce:1. Download, extract and open attached project (1109673repro.zip)2. Open 'SampleScene' and select 'GameObject' in t... Read more
Editor window's "Maximize" function is inconsistent when the window is u...
How to reproduce:1. Open user's attached project ("BugEditorWindow.zip")2. Select "BUG" custom menu and open both windows.3. Try max... Read more
Composite Collider 2D of a Tilemap is split when rotating Tiles situated...
Steps to reproduce:1. Open the Project TilemapColliderBug2. Draw tiles near the origin parallel to x or y axis3. Select the Tilemap ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS