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[MacOS][GPU PLM] Baking on macOS produces incorrect lighting in HDRP tem...
Baking HDRP template on High preset Mac GPU results in incorrect lighting. Reproduction steps:1) Open HDRP template on 2021.2.10f12)... Read more
Shared comments are lost when exporting/importing a CSV file
How to reproduce:1. Open the attached project "LocBugRepro.zip"2. Select "SweetTable" Asset in Assets folder and select "Open in Tab... Read more
ImpulseDefinition does not display
In 2.7, the fix is simple. fixedIn 2.8+, the fix is more elusive. CinemachineImpulseDefinition is displayed, when it is a [Serialize... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
NullReferenceException is thrown when removing UIToolkit button from the...
How to reproduce:1. Open the user's attached project2. Open "Scene" Scene3. Enter Play Mode4. Press the "Click me!" button5. Press t... Read more
GetRuntimeMemorySizeLong returns incorrect size when in Play Mode
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Enter Play Mode Expected result: 4MB is displayedA... Read more
Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog
This causes a lot of long, random "Hold On' dialogs taking anywhere from 30 seconds to several minutes. Main thread callstack: ntdll... Read more
[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Contr...
[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Control Point height. Repro steps:- Open attached project, Assets... Read more
[Android][Docs] Update documentation on getting Unity generated manifest
https://docs.unity3d.com/Manual/android-manifest.html Examining the resulting Android manifest section is out of date. Not only that... Read more
[HDRP] Light intensity resets after 2 frames after changing it in the sc...
How to reproduce:1. Open attached Unity project (hdrp-light-intensity-issue)2. Load OutdoorsScene3. Select Sun gameObject4. Notice i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing