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Menu item validate crash
Steps to reproduce: 1. Open attached project2. Notice that project has two scripts: one has menu item defined (Editting Animation.cs... Read more
NetworKServer.UnSpawn() problems
De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more
Player settings full screen is not working
Player settings full screen toogle button doesn't effect builded version. There is workaround to change product name after you chang... Read more
NetworkLobbyPlayer not removed when client disconnects
When a client disconnects from a server using the NetworkLobbyManager, the NetworkLobbyPlayer for that client is not removed from th... Read more
Applying Prefab changes creates duplicate of prefab in hierarchy
To reproduce:1. Open attached project (there is a small repro)2. Open test scene3. Select button4. Make some changes to button objec... Read more
Redoing revert causes crash
Steps to reproduce: 1. Create new project2. Create an empty GameObject3. Add any component (tested with Rigidbody, Rigidbody2D, Came... Read more
[EditorUtility][AnimatorController] CollectDependencies no longer collec...
Steps to reproduce: 1. Open the attached project2. Click Examples/Select Dependancies in the top menu3. Choose the Object 'heroL3001... Read more
WWWForm.Data in WWW constructor sends all fields as binary
-e: Calling the WWW constructor with WWWForm.Data as argument (which is necessary to send headers), instead of just WWWForm, sends a... Read more
[Animator] Animator.Update(Time.deltaTime) animates way faster in Unity 5.2
Steps to reproduce: 1. Open the attached project2. Open and play 'Animator Update' scene3. Notice that the guy on the right (the one... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled