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Won't Fix

Votes

1

Found in

2021.2.18f1

2022.1.0b13

2022.2.0a9

Issue ID

UUM-3417

Regression

Yes

Unity Editor frame rate drops when making many successive inputs

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Reproduction steps:
1. Create a new 3D Unity project
2. Open the Profiler (Window -> Analysis -> Profiler)
3. Change the Profiler window to record Editor performance
4. Start pressing the keyboard buttons rapidly

Expected result: Consistent and stable performance
Actual result: Performance degradation

Reproducible with: 2021.2.0a16, 2021.2.18f1, 2022.1.0b13, 2022.2.0a9
Not reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.0a15

Note:
- To document the degradation of performance the FPS metric in the Profiler was used
- 2019.4 and 2020.3 at the lowest went to 100FPS whereas later streams went as low as 60FPS and rarely to 30FPS
- Reproduction is somewhat inconsistent, to reproduce do step 4. then promptly stop and start step 4. again, doing this in intervals helps with reproduction

  1. Resolution Note:

    The customer who reported this issue says it no longer represents a problem starting from 2020.3.32f1 and onward. Other reported cases differ sufficiently to be considered as a separate bug, with different reproduction steps.

Comments (1)

  1. Pheck

    Mar 21, 2022 17:52

    We see this issue in our production project and in clean projects. It generates about a 130ms spike for us when we press a key in our production project and a 3ms spike in a clean project. The same input event from a gamepad does NOT cause this issue in either project.
    "Max Frame Rate" in nvidia has nothing to do with the repro for us.

    This issue is currently a major problem for us in the editor as we cant test with keyboard without major perf spikes.
    We are using 2020.3.26f1 win10

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