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Performance spikes in "AssetInspectorGUI.GatherTargetInfos" when creatin...
Reproduction steps: 1. Open the attached "1405522.zip" project 2. Go to "ES Test" -> "Create Groups" 3. Open the Profiler Window 4. ... Read more
DLSS increases cost of ALL GPU operations, mostly motion blur/LensFlare/...
Re-opened the bug since I managed to repro on 2021.2.10f1. Basically the repro steps are simple, just not 100% of the time: - Ret... Read more
[Material Variants] Material Variant window closes when dragging a Mater...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select the Material "ChildMaterial" (Assets/ChildMate... Read more
MonoBehaviour Scripts cause compilation errors when the namespace contai...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Reproduction" (Assets/Scenes/Reproduction.unity) 3. In the H... Read more
Crash on ShaderLab::Program::GetMatchingSubProgram after entering Play Mode
Reproduction steps: 1. Open the attached project 2. Open "MainScene" Scene 3. Select "Application (Main Client)" GameObject 4. Open ... Read more
NullReferenceException is thrown when drag-and-dropping Prefab into Prop...
How to reproduce: 1. Open the user's attached "Blank" project 2. Open the "Test -> Editor Window" custom window from the menu 3. Dra... Read more
Volumetric fog denoising mode "Gaussian" adds square artifacts.
With certain fog setup, the volumetric denoising option "Gaussian" reduces the quality of the fog by adding filtering artifacts in t... Read more
[PLM] Baking stalls with terrains containing lots of holes
Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro) 2. Open the TerrainRepro scene 3. Generate lighting ... Read more
TimelineAssets can't be removed from the memory when using "Resources.Un...
How to reproduce: 1. Open project "TimelineAssetLeak.zip" 2. Go to Window > Asset Management > Addressables > Groups 3. Press Bui... Read more
NullReferenceException thrown and mouse breaks when calling EditorUtiliy...
Reproduction steps: 1. Open the attached project "1393672repro.zip" 2. Open "SampleScene" 3. Select "Tilemap" in the Hierarchy windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working