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[WebGL] Build has lower resolution than compared to Editor
Reproduction steps:1. Open the attached project ("case_1248848-Sortie.zip")2. Open the repro scene ("Demo")3. Enter Play Mode and in... Read more
Setting AssetReference by dragging prefab from Project tab sets it as Ad...
Reproduction steps:1. Open the attached project ("case_1251767-FolderReferences.zip")2. Open the repro scene ("SampleScene")3. Open ... Read more
[WebGL] Incompatible bundles warning is being immediately cleared out wh...
Reproduction steps:1. Open the attached project ("case_1243927-BundleWarningWebGL.zip")2. Switch build target to WebGL3. Open the re... Read more
[WebGL] Application throws an exception and/or shows incorrect values wh...
How to reproduce:1. Open user's attached "WebGL_Func.zip" project2. Enter Play Mode3. Notice that the uppermost value is "17.000" in... Read more
Typed text is added to the selected text when using InputField.OnValidat...
How to reproduce:1. Open the attached project's Scene labeled "scene"2. Enter the Play Mode3. In the Game View, type "100" in the Te... Read more
[Shader Graph] EndLayoutGroup: BeginLayoutGroup error on saving shader g...
EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As. Steps to repro:1. Create a new HDRP template project.2.... Read more
[iOS] Building with Default Icon for the second time causes the Build to...
Reproduction steps:1. Create a new project2. Switch platform to iOS3. Import any PNG file ("pnggrad16rgb.png" in edits)4. Set the PN... Read more
[Procedural Graph] ObjectField does not update the name when referenced ...
Reproduction steps:1. Open attached project "ProceduralGraphRename"2. In Project window, open "GraphAsset" asset3. In Procedural gra... Read more
[Shader Graph] Horizontal scrollbar does not move to the right side in B...
Blackboard window Horizontal scrollbar does not move to the right side on clicking on Right Arrow. Steps to repro:1. Create a new HD... Read more
[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...
STR:1. Create a new project2. Create a shader that uses shader_feature functionality.3. Make a compilation error in the shader for a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open