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Preferences > Load Previous Project makes Unity crash after closing the ...
Reproduction steps:1. Open attached project2. Close the project3. Open the project again4. Close it again5. Unity bug reporter opens... Read more
Build and run player results in shader errors when raytracing is enabled
Steps to reproduce: Import the attached project Open Strip.vfx Select one of the output and observe the inspector Bug 1: Ray tracing... Read more
[HDRP] Transparent ShaderGraph isn't rendering correctly when using Cust...
Reproduction steps:1. Open the "1382226.zip" project2. Open Assets > Scenes > SampleScene3. In Scene View observe the "Cube" G... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more
[Profiler] The CPU Profiler -> Hierarchy view's "Show Calls" view does n...
Steps to Reproduce:1. Add the Test.cs file to an Empty project and attach the component to something in the scene.2. Run the game wi... Read more
Serialized InputAction's Processor properties dropdown doesn't work insi...
Reproduction steps:1. Open the attached “BugReport1.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Ca... Read more
[Texture Importer]Crunched textures fail in builds
When using crunch compression textures fail to load in builds and are replaced with black. Steps to repro:1. Load texture into unity... Read more
The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algo...
Reproductions steps:1. Open the attached “repro_IN-86952“ project2. Open the “Build Profiles” (“File → Build Profiles → Windows → Bu... Read more
[WP8.1] System.IO.File.ReadAllX methods throw IOExceptions
To reproduce:1. Open repro.unitypackage. It contains a script that creates some files and tries to read them using the File.ReadAllX... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument