Search Issue Tracker
Feature Request
Votes
0
Found in
2022.3.22f1
2023.2.15f1
6000.0.0b12
Issue ID
UUM-66739
Regression
No
Cannot import Assets when there are multiple Assets selected in the Package Manager
How to reproduce:
1. Create and open a new Unity project
2. Open Window>My Assets
3. Select 2 already downloaded Assets
Expected results: There is an Import button
Actual results: There is no Import button
Reproducible with: 2022.3.22f1, 2023.2.15f1, 6000.0.0b12
Could not test with: 2021.3.36f111 (can't select multiple Assets in the Package Manager)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Resolution Note:
The multi-selection is used to download multiple package concurrently. The import process pops a window and ask user to select desired assets to import on a per package basis. The ability to import assets from multiple packages in the same operation is a feature request.