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[HDRP] Reflection probes are not baked on successive bakes
1) Open the HD template2) Select one of the reflection probes3) Clear lighting4) Bake lighting5) The probe should bake6) Clear light... Read more
[TMP] Editor crashes on creating Font Asset with Atlas Resolution 8192, ...
When Font Asset is created from the "Font Asset Creator" window with Font Settings of Atlas Resolution 8192, 8192, and Render Mode i... Read more
[IMGUI] Asset selector buttons for the properties in the Inspector tab i...
Asset selector buttons for the properties in the Inspector tab is misaligned and placed slightly to the right side, refer attached s... Read more
[Animation rigging] Two Bone IK Constraint's Target position is reset wh...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Hierarchy, select the "Ta... Read more
[URP] CameraColorTarger is set to BuiltinRenderTextureType.CameraTarget ...
How to reproduce:1. Open the attached project "1232761.zip"2. Open the "Test" Scene3. Observe the Game View Expected result: GameObj... Read more
[2D] While Entering Play Mode, Unity seems to read all of the Atlas spri...
How to reproduce:1. Open user's attached project2. Enter Play Mode3. Exit Play Mode4. Enter Play Mode again Expected result: Enterin... Read more
Animation Rigging - Animator.Rebind() can't resolve bone on an Animator ...
How to reproduce:1. Open attached project (RigCompositor.zip)2. Open the RigCompositor scene3. Enter Play Mode4. Wait a few seconds ... Read more
-openscene command line agrument doesn't open scenes when using -batchmode
How to reproduce:1. In the attached project "batchmode.zip", edit the "run.bat" or "run.sh" file and set the correct Unity Editor pa... Read more
Screen.SafeArea returns different values with the same device when maxim...
How to reproduce:1. Open the attached project (case-1253362.zip)2. Open the Device Simulator window (Window -> General -> Devi... Read more
[WebGL] VideoPlayer is stuttering on WebGL builds when using Firefox bro...
Reproduction steps:1. Open the attached project ("case_1250852-VideoStutter.zip")2. Switch the build target to WebGL3. Build and run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked