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When using physically correct sun values, the material previews are very...
When using physically correct sun values, the material previews when using emission will end up all looking white. Repro steps:- Mak... Read more
[Shader Graph] Shader Compiler Exception when Input and Output between t...
How to reproduce:1. Create a new URP template project2. Download the attached UnityPackage file named "RequiredShaders_1255263"3. Im... Read more
[URP] variables SHAr, SHAg, SHAb are receiving wrong values if there is ...
How to reproduce:1. Download the attached project named "Case_1256703"2. Open the NewScene and observe 3 Cyan primitives3. Open Fram... Read more
URP transparent Particle System is not visible / disappears when 'Depth ...
How to reproduce:1. Open attached project "Soft Particle Systems Bug.zip" and scene "SampleScene"2. Enter Play mode3. Make sure Scen... Read more
Local and Embedded packages are untoggled first time using the editor.
Steps to reproduce Ensure EditorPrefs are cleared. https://docs.unity3d.com/ScriptReference/EditorPrefs.DeleteAll.html or specifical... Read more
[XR Plugin-in Management] Key and Value element does not add on changing...
Key and Value element does not add on changing array size/pressing "" in AdaptivePerformanceGeneralSettings. Steps to repro:1. Creat... Read more
[DOTS] Boolean loses its value after coming out of a code block where it...
Reproduction steps:1. Create a new project2. Add Entities package through the Package Manager3. Import the attached script ("BuggySy... Read more
[Adaptive Performance] Standalone Provider & Settings asset does not sho...
-Standalone Provider & Settings asset does not show in AdaptivePerformanceGeneralSettings asset.-Workaround: Enable "Device Simu... Read more
[Stacks] Right clicking stack node while dragging it breaks UI; undoing ...
Note: fix will need backport to 9.x.xNote: ways to trigger this bug are:right clickingmiddle mouse clickingpressing escape Repro ste... Read more
[Stacks] Changing targets in the internal inspector does not undo properly
Note: fix will need backport to 9.x.xRepro steps:1. Create a new Universal Unlit shadergraph2. change the targets in the internal in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes