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NullReferenceException thrown when SerializedProperty.boxedValue is set ...
Reproduction steps:1. Open the attached project "1420665.zip"2. Select a GameObject in the Hierarchy window3. Click "Example\\Log Pr... Read more
Different behavior between UnityEditor and UTR observed when counting m_...
Steps to reproduce:- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project- Observe GfxDeviceD3D11Base::FlushI... Read more
Shadow Caster 2D not casting a shadow from Light 2D when there is a seco...
How to reproduce:Open the attached project "New Unity Project urp.zip" Expected results: GameObject "btnOff" casts a shadowActual re... Read more
[macOS] Graphics.CopyTexture failed when source texture is compressed us...
How to reproduce:1. Open the user's attached "TestCopyTexture.zip" project2. Open the Scene "SampelScene"3. Enter the Play Mode Expe... Read more
The color of the image is changed when importing it to the Editor
Reproduction steps:1. Open the attached '1421844-sample' project2. Observe the 'Assets/1421844_FlatNM.png' in the Inspector Expected... Read more
"Releasing render texture that is set as Camera.targetTexture!" error wh...
Reproduction steps:1. Open the attached "IN-4924" project2. Build and Run the "SampleScene" scene3. In the Build press the "Loop" bu... Read more
[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...
Reproduction steps:1. Open the attached project "ETCCrunchCompression.zip"2. Open SampleScene3. In Build Settings switch Build Platf... Read more
Crash on __pthread_kill when EditorUtility.OpenFolderPanel is executed
Reproduction steps:1. Open the user's project2. In the Main Menu click Zoofrenz > 3D Builder Reproducible with: 2019.4.39f1, 2020... Read more
[TextureCompression] Using "Graphics.CopyTexture" or "SetPixelData" with...
How to reproduce:1. Open project "PVRTC.zip"2. Open Main Scene (Assets > Scenes > Main)3. Open a Console window and enter the ... Read more
Editor crashes on FreeImage_MakeThumbnail after importing .tif file
How to reproduce:1. Create a new 3D project2. Import user’s attached .tif file (Assets > Import New Asset...) Expected result: Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes