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[Shader Compiler] Surface shader compilation makes Unity Shader Compiler...
STR:1. Make sure Caching Preprocessor is turned on.2. Copy Particles/Standard Surface shader to a new project.3. Look at memory cons... Read more
[HDRP] Properties do not expand on clicking on its text in Lighting Qual...
Properties do not expand on clicking on the text in Lighting Quality Settings:-Screen Space Ambient Occlusion.-Contact Shadow.-Scree... Read more
[HDRP] A glitch occurs in Project settings window while selecting a prof...
-A glitch occurs in Project settings window while selecting a profile in Diffusion Profil List under Material section in HDRP qualit... Read more
Wrong animation is blended in when multiple Animation Tracks are in Time...
How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Select "Cube" GameObject in the Hierarchy4. Open Timel... Read more
Crash on buffer_add_value_full when debugging with code editor attached
How to reproduce:1. Open the attached '1249172.zip' project2. Open 'Main' Scene3. Open 'CameraManager.cs' Script with Rider4. Set a ... Read more
Failed attempt to play RTMP video stream causes Unity to hang upon closing
How to reproduce:1. Open user-submitted project (Video Test.zip)2. Open the RTMP scene3. Enter Play Mode4. Exit Play Mode5. Exit the... Read more
[Transport] Length definition errors in IPCManager after updating the Co...
How to reproduce:1. Create a new Unity project2. Import the Unity Transport package(preview.6 - 0.3.0)3. Upgrade the Collections pac... Read more
[IMGUI] Ignore Raycast & PostProcessing texts are clipped in Physics2DSe...
Ignore Raycast & PostProcessing texts are clipped in Physics2DSettings under "Layer Collision Matrix". Steps to repro:1. Create ... Read more
Inspector is constantly redrawn and Editor is endlessly updating when se...
Reproduction steps:1. Open the attached project ("case_1252789-EndlessReferencing.zip")2. In the Project window, select "GameObject"... Read more
Crash when downloading a prefab from acceleration server with attribute ...
How to reproduce:1. Install the accelerator cache server (save ip address which is shown in the end of the installation)2. Open empt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open