Search Issue Tracker
[URP] Decal produces z-fighting with parallel surfaces when the decal's ...
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more
MissingReferenceException on the VolumeManager when entering Play mode
How to reproduce:1. Open the user's attached project2. Open the 'Operator' Scene3. Enter the Play mode Expected result: No exception... Read more
Camera RenderToCubemap offsets and stretches out the ambient occlusionl ...
How to reproduce:1. Open the user attached project (cubeRenderer.zip)2. In the Project view go to "Settings" and select the "Forward... Read more
[URP][WebGL] WebGL build throws errors in console when project uses Ligh...
Reproduction steps:1. Open the attached project "cookie test webglurp"2. Build and Run Expected result: Build runs without errorsAct... Read more
[Universal RP] Mesh draw call number increases when baked Spot Lights exist
How to reproduce:1. Open the user's attached "Playground" project2. Open the "SampleScene" Scene3. Open the "Window -> Analysis -... Read more
MapLocation/CreateLocation are inconsistent when creating a second posit...
How to reproduce:1. Open the attached project "NavmeshIssueTest.zip"2. Open the "BugReproductionScene" Scene3. Enter the Play mode4.... Read more
Build Settings shortcut Shift+Cmd+B does not work on a MacBook
Steps to reproduce: 1) Open Unity 2) Press Shift+Cmd+B on a keyboard Observe: Build Settings window will not appear Workaround: Go t... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce:1. Open the attached "case_1404634" project2. Enter the Play Mode in the "UnloadScene" Scene3. Open the "Window -&g... Read more
[Win7] Getting "Failed to determine current display mode" errors when op...
To reproduce:1. Create a new project2. Open the Build Settings window3. Make sure that the window is undocked4. Observe the console ... Read more
EditorToolAttribute changed incompatibly
No description entered in Cloud incident. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default