Search Issue Tracker
[Mac] Editor focus lockup when exporting an FBX using FBX Exporter
Steps to reproduce:1. Create a new project2. Import "The Heretic: Digital Human" asset from the Asset Store3. Using Package Manager,... Read more
The top-most Unity Editor Layout disappears upon entering the Play Mode
How to reproduce:1. Create a new project and open it2. Expand the Layout window in the top-right and observe it3. Enter the Play Mod... Read more
Severe Input lag when time consuming operations are performed in the Mai...
How to reproduce:1. Open "case_1240029" project2. Click Play3. Click on "Custom_GameObject" in the Hierarchy window4. Open the Game ... Read more
Range and direction of the Light component are not shown in the Game vie...
How to reproduce:1. Open the attached "GizmoGameView" project2. Open the "SampleScene" Scene3. Make sure that Gizmos are toggled on ... Read more
[Memory Profile] Hexa decimal code Text overflows in memory map
Hexa decimal code Text overflows in memory map Steps to Repro:1. Open a new Project2. Install Memory Profiler from package Manager3.... Read more
Crash in TypeTreeQueries::ReadStringFromBuffer when assigning a Serializ...
How to reproduce:1. Open user-submitted project (SerializeReference_835671.zip)2. Select the BugReports/AbilityCrash/AbilityDef.asse... Read more
Look Dev window constantly flashes white or causes a crash when using th...
Reproduction steps:1. Open user's attached project2. Make sure Unity is using the Personal theme (Edit > Preferences > General... Read more
[IL2CPP] System.InvalidOperationException: Maximum length exceeded when ...
To reproduce:1. Open attached project2. Build it for iOS or Android (IL2CPP backend) Expected result: Build succeeds without errors.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components