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PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
`PlayerBuildInterface.ExtraTypesProvider` was an undocumented feature used to allow code to provide a list of types that would be pa... Read more
Bent Normals and Shadergraph
See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128] In shadergraph, bent normal for spec ... Read more
Decal Layer Texture lifetime in rendergraph
The Decal layer texture that is written during the prepass and used during dbuffer pass has the same format as the gbuffer 4 used fo... Read more
[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...
Steps to reproduce:1. Create a new HDRP project2. Open Window -> Analysis -> Profiler(standalone process)3. Notice that "HDRP ... Read more
Editor crashes when building if calling "ShaderKeyword" methods in "IPre...
How to reproduce:1. Open project "ShaderKeywordCrash.zip"2. Build the project Expected result: No crashActual result: Crash Reproduc... Read more
Installing packages from Git on 2019.4 shows no indication of installati...
How to reproduce:1. Open up any project2. Open Project Manager3. Click on the + icon dropdown and select "Add package from git URL..... Read more
"RPC failed; HTTP 429 curl 22 The requested URL returned error: 429" err...
Reproduction steps:1. Make sure you have Git installed2. Open the user's attached "CodeCommit429.zip" project3. Observe the Console ... Read more
[Linux][Profiler] Profiling mode dropdown remains open after closing the...
Steps to reproduce:1. Open a new or an existing project2. Open Profiler window (Window -> Analysis -> Profiler)3. Click on the... Read more
Tooltip doesn't appear when hovering over a material's property in the I...
How to reproduce:1. Open the user's attached "MaterialEditorBugs" project2. Select the "Unlit_MyShader" asset3. Hover your cursor on... Read more
[Profiler][Linux][Rocky] "ExternalProcess::OnExitedMainThread" logged in...
Reproduction steps:1. Open a new Unity Project2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node