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Reflection Proxy Volume gizmo handles cannot be interacted with when res...
Reproduction steps:1. Open the “ReproProject“ project2. Select the “Reflection Proxy Volume“ GameObject from the Hierarchy window3. ... Read more
[CustomEditor] DragPerform event does not fire when Unity Editor is not ...
To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more
The user can no longer see empty folders at glance, but has to open each...
The user should be able to see (like on Windows) if a folder is empty without opening it. This has been a a user request for large f... Read more
You cannot create basic Sprite Shapes when creating Sprites via Assets->...
How to reproduce:1. Create a new 2D Template project2. Create a new Square Sprite (Assets->Create->2D->Sprites->Square)3... Read more
NetworkAnimator only syncs animations from server to clients not the oth...
Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more
Touch input is inversed and otherwise broken on a Touch Screen Monitor w...
How to reproduce:1. Open the “WebTest.zip“ project2. Open the “SampleScene”3. Enter the Play Mode4. Pan by touching and moving the f... Read more
Unity crashes during EmitterStoreData process when a Particle System is ...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Under Particle System "shape" component check "Align to directio... Read more
Particles do not collide when particle system is moving
1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument