Search Issue Tracker
Fixed
Fixed in 2021.3.45f1, 2022.3.48f1, 6000.0.21f1
Votes
0
Found in
2021.3.34f1
Issue ID
UUM-61775
Regression
Yes
[Windows] Native Crash occurs when closing the Player Console window
Reproduction steps:
1. Create a new 3D Core Template project
2. Open the Build Settings (File > Build Settings…)
3. Make sure that the “Dedicated Server” platform is selected
4. Make sure that Windows is selected as the Target Platform and Intel 64-bit is selected as the Architecture
5. Enable the Development Build and click the Build button
6. Run the built file from Windows Explorer
7. Close the newly opened console window and observe the screen
Expected result: No crash occurs
Actual result: Native crash occurs
Reproducible with: 2021.3.34f1
Not reproducible with: 2022.3.19f1, 2023.2.8f1, 2023.3.0b4
Testing environment: Windows 11 Pro
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
Resolution Note (fix version 6000.0.21f1):
Fixed crash bug
Resolution Note (fix version 2022.3.48f1):
Fixed a crash bug
Resolution Note (fix version 2021.3.45f1):
Fixed a crash bug