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[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh ...
To reproduce:1. Open attached project2. Open IndirectRenderingTest Scene3. Change API from Direct3D11 to Vulkan and see that there a... Read more
[WebGL] 3D texture lookups (tex3Dlod in shader) are always 0
Steps to reproduce:1. How we can reproduce it using the example you attached2. Run demo scene.3. Try to show medium heavy clouds in ... Read more
Building to iOS fails with an error "DXT5 compressed textures are not su...
How to reproduce:1. Download user's attached repro project from the given link in the Edit field2. Build the project to iOS3. Notice... Read more
Addresable Player Content fails to build with specific projects
Reproduction steps:1. Open the Project inside of the "JSmini.zip"2. Inside the Addressables Assets window -> Build -> Build Pl... Read more
[iOS] Unity consumes more memory when allocating meshes starting from 20...
To reproduce:1. Open attached project "MemTest.zip"2. Build for iOS3. Deploy the Xcode project to the iOS device Expected result: in... Read more
SceneAsset references go missing when upgrading a project from 2018.3 an...
How to reproduce:1. Download the user-submitted project (BugReport_MissingSceneAsset)2. Open the project in 2018.3 and see that the ... Read more
Position of the GameObject could not be changed when animation in Timeli...
How to reproduce:1. Open attached project "Case_1118708_animationbug.zip"2. Open "SampleScene" scene3. Enter Play mode4. Wait until ... Read more
VFX break when switching Graphics API to DX12
How to reproduce:1. Open the attached project ("1121979_VFX DX12 issue .zip")2. Observe the effect in the Scene View3. Change the Gr... Read more
Static GameObjects that belong in Terrain cast realtime shadows
Steps to reproduce:1. Open original project "Terrain.zip"2. Open the "1" scene,3. Observe the shadow of the tree4. Zoom in to the tr... Read more
[HDRP] Editor throws the "d3d12: CreateGraphicsPipelineState failed." er...
How to reproduce:1. Open the attached project ("New Unity Project.zip)2. Switch the Graphics API to DX123. Observe the Console Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used