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[OSX] Memory leak occurs when cursor is hovered over multiple Inspector ...
How to reproduce:1. Open the "1246165" project and select "Main Camera" in the "New Scene" Scene2. Make sure the Camera component is... Read more
Setting MeshRenderer.additionalVertexStreams doesn't use the correct ove...
How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Game View Expec... Read more
[SBP] 'HashingMethods.cs' does not support Unicode
Reproduction steps:1. Open the attached project ("case_1250328-SBP-Unicode.zip")2. Open the repro scene ("SampleScene")3. Enter Play... Read more
Transform tool position changes after duplicating selection of multiple ...
How to reproduce:1. Open the attached project "1251440.zip"2. Open the "Test" Scene3. Select all five GameObjects "Cube"4. Duplicate... Read more
[Realtime GI] Mesh flickers in Scene/Game view when the object is select...
Reproduction steps:1. Open the attached project ("case_1232203-GI-mesh-flicker.zip")2. Open the repro scene ("scene_test")3. Enable ... Read more
Rigidbody with Capsule Collider falls through MeshCollider when it's pla...
How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, observe t... Read more
Exception when using EditorGUI.PropertyField on list
"Sprite Library Assets" is created in the project view which has the option of Adding New Category. While adding new category there ... Read more
[IMGUI Debugger] NotImplementedException is thrown on selecting instruct...
In IMGUI Debugger window when mode set to 'Clip', 'layout' or 'Unified', On selecting instructions from Inspected view Editor throws... Read more
[Visual Effect Graph] Editor crashes on opening VFX graph after deleting...
-Editor crashes on opening VFX graph on deleting property in Blackboard window after resetting the property.-Expanding/Shrinking Fli... Read more
[VFX Graph] Editor crashes on assigning "New VFX Subgraph Block" to "Emp...
-Editor crashes on assigning "New VFX Subgraph Block" to "Empty Subgraph Block" node from asset selector window.-No crash report gen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject