Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2022.2.0a16
Issue ID
UUM-5070
Regression
No
Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1392278]
h1. Problem statement
Current Gaussian filter implementation operates at 1 texel precision (1-5 texel range). This is a problem, because even at 1 texel radius, Gaussian filtering can produce overly blurry results.
h1. Proposed solution
Increase Gaussian filtering precision to 0.1 texels. Gaussian filter in Adobe Photoshop operates at that precision as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- It is possible to disable the Low Resolution Aspect Ratios setting on non-Retina displays when the display's scale is set to a value higher than 100%
- The “Default” overlay preset is selected and not marked dirty but the overlay itself is still unsaved when deleting a different preset
- Cannot change “Irradiance Quality” property value when click and dragging on the property title in Lightmap Parameters
- Multiple "Layout Element" Components can be added to the same GameObject
- "Layout Element" Component's fields don't preserve the values after reenabling the parameters
Resolution Note:
Duplicate of: https://jira.unity3d.com/browse/LIGHT-837
Resolution Note (2022.2.X):
Duplicate of: https://jira.unity3d.com/browse/LIGHT-837