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UI Toolkit's slider behaves abnormally with Unity Default Runtime theme
How to reproduce:1. Open the user's attached project2. Enter Play mode3. Try to drag the slider's left and right handles (click slig... Read more
Caret in UI Builder Text Field with high Reference DPI does not always a...
Reproduction steps:1. Open the attached “1386658.zip” project2. Open the “SampleScene” Scene3. Enter Play Mode4. Type a few characte... Read more
Find References shows Objects that are not referencing the Asset when MR...
How to reproduce:1. Open the attached project "MRTK Test.zip"2. In the Project Window search for "PressableButtonHololens2"3. Right-... Read more
[Mac] ShortcutManager ignores Option modifier
Reproduction steps:1. Create a new project2. Open the ShortcutManager3. Try binding Option+P key combination on any shortcut Expecte... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce:1. Create a new empty project2. Import the user's attached .ttf font asset3. Go to File -> Build Settings4. Swit... Read more
Gamepad left stick is not working with modified UI Builder components
How to reproduce:1. Open project "Bug Report.zip"2. Connect a gamepad3. Enter Play Mode4. Move the gamepad left stick5. Observe the ... Read more
[XR SDK][OpenXR][Post-Processing] Ambient Occlusion effect is rendered a...
Reproduction steps:1. Open the attached project ("1313190Repro.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected resul... Read more
[Linux] UIToolkit PointerMoveEvent is called twice and returns two diffe...
How to reproduce:1. Open the user attached project (PointerYRepro.zip)2. Open the SampleScene3. Enter Play Mode4. Move the mouse cur... Read more
[DX12] Reflection probes are distorted on Xbox when running as UWP
Repro steps: 1. Open attached project;2. Switch build target to UWP;3. Make sure graphics API is configured for DirectX 12;4. Build ... Read more
[Android] [Vulkan] Player crashes during shader warmup when using Vulkan...
How to reproduce:1. Open the project "1423507.zip"2. Change to Android platform3. Build Addressable bundles. From the "Addressables ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build