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Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1392278]h1. Problem statement Current Gaussian filter implementation operates at ... Read more
Creating a UI Document takes too much time
How to reproduce:1. Open the user's attached project2. In the Assets folder of the Project window, right-click > Create > UI T... Read more
[TMP][Soft keyboard][Web/Mobile] Blank/unused space between mobile input...
How to reproduce:1. Open the attached project2. Add TMP package version of 3.2.0-Preview.3 or above (internal link https://github.cd... Read more
[Backport] Project fails to build for iOS Platform when copying files to...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Build the project for the iOS platform (wit... Read more
[Performance Regression] GameObject.ActivateAwakeRecursively noticeably ...
Reproduction steps:1. Open the attached project ("1225501.zip")2. Open "Scene"3. Enter Play mode Expected result: Terrain GameObject... Read more
Crash on vkGetInstanceProcAddr & DrawBuffersBatchModeEnabling with keywo...
How to reproduce:1. Open the attached project from "CrashInVkGLES.zip"2. Open Scene "SampleScene"3. Enter Play Mode Reproducible wit... Read more
Fields are misaligned in the Inspector window when using IMGUI and Visua...
Reproduction steps:1. Open the attached project "1421216 repro.zip"2. Open Assets/Scenes/SampleScene.unity3. In the Hierarchy window... Read more
Visual Elements can be 0px width when sliding to the left, when using UI...
Reproduction steps:1. Open the user's attached project2. Open Window > UI Toolkit > Samples3. Select the divider between Visua... Read more
UI Toolkit's slider behaves abnormally with Unity Default Runtime theme
How to reproduce:1. Open the user's attached project2. Enter Play mode3. Try to drag the slider's left and right handles (click slig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API