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No way to specify IP address for server to listen on.
In the HLAPI NetworkServer class, there is no way to specify IP address for server to listen on. This is important when a server mac... Read more
[iOS] Building with append doesn't work if project contains native plugins
To Reproduce: 1. Build the attached project.2. Build it again with append.3. Observe the "NullReferenceException: Object reference n... Read more
[Webplayer][UI] Canvas not visible in webplayer build after 5.1.1
Repro steps:1) Create a new project2) Add a canvas with a button or other element3) Build and run it on Webplayer settings4) Notice ... Read more
Crash on mono_loader_error_prepare_exception
1) Try opening the stripped project I attached2) Notice the crash Read more
[Webplayer] LoadLevelAsync not working
-e: see title -repro: 1) Go to <staging env, see below>2) click on "Read now"3) Allow microphone access on the flash player.4)... Read more
[WSA][WP8.1]Data corruption in PlayerPrefs after updating app built wit...
Reproducible on WSA and WP8.1 platforms; PlayerPrefs get corrupted when project is updated from 5.0 to 5.1; To reproduce:1. Open att... Read more
Prefab values appear bold (overridden) even when they haven't been edited
How to reproduce: 1. Open attached project2. Drag the Cube.prefab into the scene- Note that its rotation and position are bold, as i... Read more
Splash screen is on by default in Unity Pro
How to reproduce: 1. Create a new project2. Go to Player Settings, Splash Screen tab- Note that 'Show Unity Splash Screen' is enabled Read more
Unity does not render UI images into RenderTextures
How to reproduce: 1. Open attached project2. Open scene bug_example.unity3. Play the scene- A checkmark should show up on screen- It... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled