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[.NET] Crash due to corrupted sharedAssets file when loading a scene fro...
How to reproduce:1. Open the attached "WSACrash.zip" project2. Open the "AssetBundleCrash" scene3. In the Build Settings, make sure ... Read more
Positional and rotational changes to prefab are not applied when applyin...
How to reproduce:1. Open attached project "Case_1105447_changes"2. Open "SampleScene"3. Select "CubePrefab" instance in the scene4. ... Read more
Crash on (ntdll) RtlUserThreadStart when generating lighting
How to reproduce:1. Open the "Bake_CRASH.zip" project2. Open the "StarterArea Desing.unity" scene3. Window > Rendering > Light... Read more
Unity crashes on RecordUnapplicableOverrides when trying to make a new P...
How to reproduce:1. Open the attached project2. Open the "Main.scene" scene3. Drag the "Button - Write" GameObject from the Hierarch... Read more
LWRP project spawns multiple exception in UWP build
Steps to reproduce:1. Download 1106472_repro.zip2. Switch platform to UWP3. Build project with IL2CPP backend4. Open Visual Studio s... Read more
[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated
To reproduce:1. Open the attached project;2. Make sure Graphics API is set to Vulkan;3. Disable "Generate Mip Maps" in the "rings.pn... Read more
[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU
To reproduce:1. Open the attached project;2. Make sure Graphics API is set to GLES3;3. Build and run on mobile devices with PowerVR ... Read more
Internal error: NavMeshQuery has already been cleaned up but not deregis...
Reproduction steps: 1. Open "580179 - 2018_12_06_KM.zip" project2. Open "Entry" scene3. Find "Kingmaker" GO in the Hierarchy window4... Read more
Editor crashes with FindDataSource using CommandBuffer.DrawMeshInstanced...
How to reproduce:1. Open attached project "DrawMeshInstancedCrash"2. Enter Play Mode---------------Observe the crash Reproduced with... Read more
Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...
Steps to reproduce:1. Open a new project2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row