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[IMGUI Debugger] NotImplementedException is thrown on selecting instruct...
In IMGUI Debugger window when mode set to 'Clip', 'layout' or 'Unified', On selecting instructions from Inspected view Editor throws... Read more
[Visual Effect Graph] Editor crashes on opening VFX graph after deleting...
-Editor crashes on opening VFX graph on deleting property in Blackboard window after resetting the property.-Expanding/Shrinking Fli... Read more
[VFX Graph] Editor crashes on assigning "New VFX Subgraph Block" to "Emp...
-Editor crashes on assigning "New VFX Subgraph Block" to "Empty Subgraph Block" node from asset selector window.-No crash report gen... Read more
[VFX Graph] NullReferenceException error is thrown on changing Space pro...
NullReferenceException error is thrown on changing Space property value in VFXBlockSubgraphContext preset asset. Steps to repro:1. C... Read more
[Visual Effect Graph] Model error : wrong parent errors are thrown on op...
Model error : wrong parent errors are thrown on opening VFX Subgraph Block. Steps to repro:1. Create a new HDRP template project.2. ... Read more
[Android]AIPlanner crashes when launching the project
Steps to reproduce:1. Open the attached project "Case_1245390"2. Build it on Android3. Open the app Expected results: App opensActua... Read more
Editor crashes when passing null to Profiler.GetRuntimeMemorySizeLong()
Reproduction steps:1. Open the attached "case_1250256.zip" project2. Load "Test" scene3. Enter Play mode-- Observe the crash Reprodu... Read more
Profiler UI module details pane section is empty when capturing from a b...
To reproduce:1. Open attached project ("case_1251139.zip")2. Build and run3. In Profiler window select UI module (make sure it's pro... Read more
[Vulkan][URP] Editor crashes due to progressive increase in memory consu...
Editor crashes due to progressive increase in memory consumption for URP project template with Vulkan graphics API. Crash occurs nor... Read more
[Android]Camera background set to Solid color ignores Alpha value on And...
Steps to reproduce:1. Open users attached project "codex_babylon_urp.zip"2. Build it to Android3. Press "Browse" Expected results: T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open