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[UI] Slider value goes out of range in the lightmap preview window.
Slider value goes out of range in the lightmap preview window. Steps to repro:1. Open the attached project.2. Windows > Rendering... Read more
[2D][AnimationV2] Editor freezes when user tries to generate Weights in ...
How to reproduce:1. Open attached project "test191.zip"2. In Project window, find and select "Character_03_Knight"3. In Sprite Edito... Read more
Selecting track in Timeline while the Inspector is locked to GameObject ...
How to reproduce:1. Open attached project "InspectorLockSignalEmitterIssue_1" and scene "ProblemScene"2. Select "Sphere" in the Hier... Read more
[Collab] Editor crash upon closing Unity before the publish finishes
Editor crash upon closing Unity before the publish finishes. Steps to reproduce:1. Open any test project from collab or create a new... Read more
[Color] Color fields (except gradients) in the VFX graph are in Gamma co...
Repro steps:1. Import the attached package, or in a new VFX graph set a color and a gradient block with the values (1, 0.23, 0).2. O... Read more
[ShaderGraph] NullReferenceExceptions thrown on removing connected slot ...
NullReferenceExceptions thrown on removing connected slot to the other node in SubGraphoutputs window. Unable to create any action l... Read more
Splash screen background is not included when drawing with scripting api...
If a background sprite is assigned to the splash screen, but the splash screen is then disabled in the player settings(so it can be ... Read more
[Shader Graph] Blackboard window is missing in shader graph
Blackboard window is missing in the shader graph Steps to repro:1. Create a new project.2. Windows > Package Manager > Shader ... Read more
[Android] App in CrashReporting::CrashReport::CaptureMetadata when handl...
To reproduce:1. Open the attached project2. Open 201830f2 scene3. Build a Gradle build4. Run on Android device Backtrace (see attach... Read more
[Deployment Management] Editor crashes while making script only build if...
Editor crashes while making script only build if regular build was cancelled before. Refer the attached video Steps to reproduce:1) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS