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[Input System] OnPointerDown sometimes doesn't get triggered when pressi...
Steps to reproduce:1. Open the attached project ("1324518.zip")2. Open "SampleScene"3. Build to a device4. Press one button5. While ... Read more
[Android]Input.gyro.attitude returns zero values when tested with Moto G...
How to reproduce:1. Download the attached project2. Build and run on Motorola Moto G43. Move device and check logcat for returned va... Read more
[iOS] Screen.orientation returns wrong values when switching from Landsc...
Steps to reproduce: Open attached project (ScreenOrientationTest.zip) Switch target platform to iOS and make a build Open Xcode proj... Read more
[HDRP] Changing the Size of an Orthographic camera changes it's FOV
How to reproduce:1. Open attached project "skyBox.zip"2. Open "SampleScene" Scene3. In the Hierarchy window, click on the Main Camer... Read more
Changing the reference value in the ScriptableObject's script and re-ope...
Reproduction steps:1. Open the user's attached project "SkyboxRepro.zip"2. In the Project window open Assets/DATA/Broken/BrokenRefNu... Read more
[Android] Loading videos from AssetBundles fails unless it's uncompresse...
Steps to reproduce:1. Open user attached project2. Build and Run on a device3. Observe that loading uncompressed from file works4. O... Read more
Builds with Steamworks.NET don't show the errors files and lines details...
1. What happened A build with Steamworks.NET doesn't show the errors files and lines details in the stacktrace. 2. How we can reprod... Read more
Projects without audio stop the external audio sources on Android
Reproduction steps:1) Build user's attached project2) Import any audio to device (or use app like Spotify, Soundcloud etc.)3) Turn o... Read more
[HDRP] Instances drawn with DrawMeshInstanced are not lit up when Light ...
How to reproduce:1. Open attached project "TestProject.zip"2. Open "InstancedWithLightLayers.unity" Scene in "Issue" folder3. Press ... Read more
[VR | SinglePassStereo] Standard Assets Image effects + single-pass = do...
1) Download the attached project2) Setup any VR headset, Ensure VR mode enabled in Player Settings3) Open Sepia Scene4) Enter Playmo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components