Search Issue Tracker
Crash on mono_generic_class_get_class when function has Task<T> return type
How to reproduce:1. Open attached Unity project "AsyncCrash"2. Enter the Play mode3. Press first or fifth button (with "CRASHES EDIT... Read more
Exception is not handled properly in PlayTests when a custom Enumerator ...
To reproduce: 1. Download attached project “PlayModeTestExceptionHandling.zip" and open in Unity2. Open Test Runner window3. Press t... Read more
NetworkTransform doesn't receive data on clients side in Multiplayer game
How to reproduce:1. Open the project2. Make a Windows x86_64 release build.3. Wait for the build to finish.4. Run the built version.... Read more
[.NET] System.Array.ForEach throws an error when building project with ....
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Switch platform to UWP3. Build project with .NET ... Read more
Opening Particle System Prefab in Play mode breaks the Hierarchy when St...
How to reproduce:1. Open the attached Unity project named "CaseV1"2. Enter Play mode3. Click on "Particle System" prefab -> Open ... Read more
[iOS] Unity Remote doesn't work with new iOS devices. Shows "Unknown:.."...
Reproduction steps:1. Create a new project.2. Connect an iOS device via cable.3. Go to Edit > Project Setting.4. Click on the Dev... Read more
UI background images disappear when project is opened the second time
How to reproduce:1. Open attached project2. Open the scene InputRegressionTest3. If the background is visible, close the editor comp... Read more
Particle System startSizeMultiplier and startSize overrides each other w...
To reproduce:1. Open user's attached project2. Enter Play mode3. Observe Console window and Inspector window Expected: startSizeMult... Read more
Display.displays.Length always returns 1 if additional displays are not ...
This is either a bug or flawed documentation scripting example.From documentation it is unclear whether you have to activate the mon... Read more
[Unity ECS] Interface references in SharedComponentData not working
How to reproduce:1. Open attached project "ECSBug.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings