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[Project] Opening a new project from forced free version of Unity, opens...
Steps to reproduce: 1. Open any project with Unity from command line with -force-free arguments2. Select File -> New Project ->... Read more
FMOD::Sound instance for resource error
To reproduce:1. Open GLTest.zip project2. Open GameLoader scene3. Run custom builder in top of Editor menu. Build->Game build and... Read more
[Texture] EditorUtility.CompressTexture() function does not work, import...
Reproduction steps:1. Open attached project "CompressionProblem"2. Reimport "BigTree_bark_diffuse" texture3. In the Console window n... Read more
IL2CPP iOS builds can't send or receive RPCs
- Build attached project with Scripting Backend IL2CPP and run on device- Run "Test.scene" in Editor and click "Start Server"- On de... Read more
[Canvas] Multiple Canvas sorted incorrectly, buttons in children canvas ...
To reproduce the bug follow the steps1. Open attached project2. Open "Scene" scene3. Run Scene4. Press "Button" button v5.0.1f - but... Read more
Material properties not updated at runtime until expanded in inspector
How to reproduce: 1. Open attached project2. Open scene material_test_scene.unity3. Play scene4. Press the Space Bar to create and a... Read more
Bought a gyrodroid plugin, tried to download and import, Unity stopped r...
1. download GyroDroid from the Asset Store2. close the editor and open a new project using GyroDroid The editor hangs when loading t... Read more
[Culling] Particle effect disappears when parent object is out of camera...
Reproducible on 4.5, 4.6 and 5.x versions;Tested on 4.5.5f1, 4.6.0f3, 4.6.5p3, 5.0.2p2, 5.1.0f2; Repro steps:1. open project "Partic... Read more
[Terrains] Tree rendering crash when tree Mesh is changed/destroyed
Repro steps: 1) open scene World2) Go to Assets -> Trees and select Tree1_winter3) In the inspector window change Mesh Compressio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations