Search Issue Tracker
[Console] LogStringToConsole is very expensive and causes lags in play m...
Steps to reproduce: 1. Open the attached project2. Open up Profiler window3. Open and play 'bootstrap' scene4. Click any of the blue... Read more
[iOS][GLES] Texture2D::ReadPixels reading black texture on iOS
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run- Notice how the little window in the t... Read more
No way to unspawn objects on client.
There is no way to unspawn objects on a client without destroying them on the server. This is a problem when using custom spawn hand... Read more
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more
[Physics2d] Collider2d.attachedRigidbody throws exceptions from destroye...
To reproduce:1. Open attached project2. Open scene test3. Enter play mode. Cubes will start moving into a green square, which destro... Read more
[Input] Input.GetAxis always returns 0 in a built game
Reproduction steps:1. Open attached project2. Open scene "Main"3. Run the game in editor4. Move using WASD keys (success!)5. Build t... Read more
[TreeCreator] tree's nodes don't have parameters
How to reproduce:1. Create a new project2. Create a Tree3. Select the node in the inspector4. Notice that parameters are missing5. Y... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument