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custom Shader's UV3 and UV4 are not supported when used in Particle Syst...
How to reproduce: 1. Open the attached "1397475_Repro.zip" project 2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMes... Read more
Unity Player is using integrated GPU instead of dedicated when using Uni...
How to reproduce: 1. Create a new project 2. Navigate to File > Build settings 3. Switch to Universal Windows Platform 4. Click Buil... Read more
[Linux] Creating certain template project fail during creation before Un...
Repro steps: 1. Create a new project using a template (3D(HDRP), 3D Sample Scene (HDRP), Cinematic Studio) Actual: The project does... Read more
Dragging a Sprite into the Scene View causes a flickering image of the S...
How to reproduce: 1. Open the attached project from "1402216sprites.zip" 2. Open Scene "SampleScene" 3. From Project Browser drag "A... Read more
Script is stuck in a compilation loop when generating code with Initiali...
How to reproduce: 1. Open the user's attached project 2. In the Project window, under the Assets folder, right-click the "Generator"... Read more
Inconsistent ContactPoint placement when using OnCollisionEnter
1. Open project "PhysicsBugs.zip" 2. Enter Play Mode 3. Press the spacebar and observe the view Expected result: Contact points are... Read more
Control keys are inverted in the Editor after switching to open app or w...
Reproduction steps: 1. Open the attached 'InputSystemTest1' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Note that the 'o... Read more
UGUI Buttons ignore Hierarchy order when they are overlapped and of the ...
How to reproduce: 1. Open the user's attached project "eventSystem_bug.zip" 2. Press Play 3. Press the Button labeled "test_02" in t... Read more
C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"