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Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...
How to reproduce: 1. Open attached project- When opening the project, this output is printed in the console:OnEnable[Static CTOR MyS... Read more
[MixedMode] Fix shadow leaking into lightmapped fragments that face away...
Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more
[Standalone] Inconsistent Direct3D behavior with non-native resolution o...
Steps to reproduce: 1. Create a new Unity project2. Go to 'Player Settings' and make sure the Direct3D9 is used as a Graphics API3. ... Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
iOS multiple displays are not working
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a script which checks if multiple displays are su... Read more
Vuforia plugin crashes on iOS
1) Download and open project2) Build and run on iOS3) Notice crash Reproduced on 4.6.6p2 using iPhone 4 (7.1.2) and iPad Air 2 (8.1) Read more
Version control greyed out
Happens on PC and OSX now. Workaround is available. Read more
Shaders: SV_TARGET (uppercase) pixel shader output semantic fails GLSL/M...
SV_Target works, but SV_TARGET either generates bogus GLSL code, or gives cryptic error message for Metal Read more
[NavMesh] Not walkable plane under walkable one causes not walkable regi...
Steps to reproduce: 1. Open attached project2. Open scene "navtest"3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more
[Collisions][Vertices] Vertices react as a collider when AddForce is used
1) Open my attached project and launch scene mesh_edge_bug2) Play it and move the ball with arrows3) Notice that it is jumping, even... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument