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[UI Toolkit] Event is triggered on the wrong element after calling StopP...
How to reproduce:1. Open the attached '1283061.zip' project2. Open 'SampleScene' and enter the Play mode3. In the Game view select '... Read more
After light bake, when light is switched from Baked to Realtime - it doe...
Steps to reproduce:1. Open a the scene3. Switch light type to Baked.4. Bake lighting5. Switch the light back to Realtime, move the l... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more
Material properties are lost when setting a parent that hasn't been load...
Reproduction steps:1. Open the attached “IN-108816” project2. Select “test/matC” Material in the Project window3. Select “Flatten Ma... Read more
Ignored collision reactivates when using “Physics.IgnoreCollision” betwe...
How to reproduce:1. Open the user’s attached “Bug report.zip” project2. Enter Play Mode3. Press “2” on the keyboard4. Press “3” on t... Read more
[CustomEditor] DragPerform event does not fire when Unity Editor is not ...
To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more
Reflection probes set to update "via scripting" update without calling R...
Steps to reproduce: 1. Open attached project2. Open scene "ReflectionProbeRepro"3. Run it4. Notice that reflection probe gets update... Read more
Some prefabs reimport every time editor is restarted
Using Unity 2021.2.0f1 1. Create a project which has a Prefab and add a MonoBehaviour to that prefab2. Restart the Editor3. Notice t... Read more
Cannot Copy-Paste Portals
DescriptionCopy Pasting portals doesn't work. The Portal case is missing in GraphModelImp.CanPasteNode method.Initial setupGraphTool... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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