Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
Issue ID
1182858
Regression
No
EditorApplication.projectWindowItemOnGUI should also return the targeted sub-asset
projectWindowItemOnGUI does not allow identifying sub-assets, so for example you can't customize project view rendering of a Mesh part of an imported prefab. The callback only receives the main asset GUID.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
- Performance Markers “Add Column” dropdown has a lot of empty space when opened
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
Resolution Note (fix version 2022.1):
Instance ID callback added to EditorApplication.ProjectWindowItemCallback in 2022.1.0a4