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[UI] When instantiating UI Prefab with layoutgroup, it is not seen if Sl...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Run the game in editor4. The prefab with layout group is i... Read more
[APIUpdater] Error is thrown when native WP8 plugin is imported
Steps to reproduce:1. Download initially attached project and open it. Other attached project also reproduced the issue.2. Select \A... Read more
[UI] Multi-editing OnClick() will cause the parameters to have the same ...
To reproduce this bug: -Open the attached project-It has 2 buttons with 2 different objects with functions select as OnClick() event... Read more
[Scripting] Unity crashes on OSX when script tries to access property wh...
To reproduce this bug: 1. Open the attached project2. Open 'BadScene'3. It has a script which tries to access property which is recu... Read more
[Editor] In WebGL player's settings, 'Default Screen Width' changes when...
To reproduce this issue: 1. Open a new project2. Go to Player's settings ( Edit->Project settings->Player )3. Select WebGL lab... Read more
SetPixels doesn't work with Texture2D.RGBAFloat format
5.0 added new floating point texture2d formats (great!)But they are a bit useless since you can't actually fill texture with data (S... Read more
No Audio in Webplayer
-e: no audio is played at all -repro:--open project or make new one--open scene/add audio to scene--build&run webplayer--NOTICE ... Read more
[ReflectionProbes] RenderSurface unresolves are done by realtime probes ...
Steps to reproduce:-Open the TileGPUPerfWarning scene-Move the Reflective Sphere or press play.-Observe warnings:"Tiled GPU perf. wa... Read more
[iOS] iPhone 3.5 splash screen loaded on iPhone 6+
To Reproduce: 1. Open & build the attached project to an iPhone 6+. 2. Notice that initially the correct Splash Image is shown, ... Read more
[Animator] Crash when switching "Apply Root Motion" on/off
To reproduce:1. Open attached project2. Open scene test. It has a camera with an animator and a script that constantly switches the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS