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[Android] Development Player crashes on startup with Amazon Fire HD 6
The Development Player crashes on startup with Amazon Fire HD 6. Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
Unity attempts to load mono dlls even when in hidden directories
To reproduce:1. Open attached project2. Notice Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in th... Read more
Regression in Windows Download Assistant
In the Unity 5.2.0a4 Download Assistant (from http://beta.unity3d.com/download/7747a2c50081/download.html), select all options and p... Read more
Text on UI gets scrambled
Open the Car scene in the Standard Assets project (also attached here).Press Play and then press Esc to go to the main menu.In all U... Read more
Cloud, Add Effect, Import Window buttons are broken after docking NSL Mu...
Steps to reproduce : - import the NSL Music Composer package from the Asset Store- open the 4 custom window from the package- dock i... Read more
EditorGUI.CurveField preview is not repainted
To reproduce:1 Click the MenuItem "Examples/Create Curve For Object"2 Click the Button "change curveX"3 The preview is not changed Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled