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4
votes
Fixed

Switching Build Targets while having IAP in the project, doesn't re-impo...

Deployment Management

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Jan 15, 2019

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Version/s: 2018.3.0b10, 2018.3.0f2, 2019.1.0a5

Reproduction steps: 1. Open "SwitchPlatformFail" project2. "Build Settings"3. "Android" -> "Switch Platform" Expected Result: Pla... Read more

0
votes
Fixed

EditorWindow.Position get/set is inconsistent when creating Custom Edito...

IMGUI

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Jan 15, 2019

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Version/s: 2017.4.1f1, 2019.1.0a10, 2019.1.0a14, 2019.2.0a1

To reproduce:1. Open attached project2. Go to the Examples>PositionBug. Reproducible with: 2017.4.18f1, 2019.1.0a10, 2019.1.0a14,... Read more

0
votes
Fixed

[Editor] Creating a new project with "High-Definition RP (Preview)" temp...

Package: Scriptable Render Pipeline HD

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Jan 16, 2019

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Version/s: 1.4.2-preview

When "High-Definition RP (Preview)" template is selected for creating new project, multiple errors are thrown in console. Steps to r... Read more

0
votes
Fixed

[UIElements] Unsetting the persistenceKey of a root VisualElement does n...

UI Toolkit

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Jan 16, 2019

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Version/s: 2017.4.0a1, 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project2. Use "Window -> UIElements -> ScrolViewTest"3. Open Profiler, deep profiling on, ... Read more

0
votes
Fixed

[pCache] Results for Set Color from Map differ in Win and OSX

Package: Visual Effect Graph

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Jan 16, 2019

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Version/s: 4.7.0

Repro steps: 1. Import the attached package to a VFX-enabled project on Win2. Observe how the colors are organized.3. Repeat for OSX... Read more

0
votes
Fixed

[OSX] GPU sorting causes particles from an effect to disappear based on ...

Package: Visual Effect Graph

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Jan 16, 2019

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Version/s: 4.7.0

Repro steps:1. Import the attached VFX into an OSX VFX-enabled project2. Drag the effect onto the scene3. Pan the view around the ef... Read more

0
votes
Fixed

[Burst] "Interlocked.Increment" and Decrement" compiles wrong results

Package: Burst

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Dec 19, 2018

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Version/s: 0.2.4-preview.37

Reproduction steps: 1. Open "BurstInterlocked.zip" project2. Enter Playmode3. See Console output Expected Result: Result stays '0' a... Read more

1
votes
Fixed

[GPU PLM] Texel Validity debug view shows wrong data after a bake

Progressive Lightmapper

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Jan 16, 2019

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Version/s:

Steps to reproduce: 1. Open a new scene and add some static geometry2. Navigate to Lighting Settings, and make sure that Lightmapper... Read more

0
votes
Fixed

Pushoff slider in Lightmap Parameters Asset has no effect

Progressive Lightmapper

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Jan 16, 2019

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Version/s:

Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project2. Navigate to the Lighting Settings wind... Read more

0
votes
Fixed

[SceneView] Moving the camera with arrow keys or WASD in Fly mode does n...

Scene/Game View

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Jan 16, 2019

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Version/s: 2019.1.0a8

1. In SceneView, hold down an arrow key or hold down the right mouse button and hold down a key from WASD to move the camera2. Notic... Read more

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