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Won't Fix
Votes
0
Found in
2023.1.0a1
2023.2.0a1
Issue ID
UUM-527
Regression
No
[VFX] Skinned Mesh Renderer sampling first frame after culling in T-Pose
The Sampling of a SMR displays T-Pose if the VFX became visible in the same frame than the Skinned Mesh Renderer
Step to repro:
- Import attached package in URP project
- Close the scene view, and show on game view
- Enter play mode
Expected:
- The particles should be spawn on the mesh
Actual:
- The first particless are spawn in T-pose
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Resolution Note:
This fix requires major refactor regarding update loop of the VFX.
This kind of change has to be handled with care even if we already prototyped a solution. This issue is related with UUM-569
We can't provide any ETA for these specific resolution.