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64bit OSX: uberstrike crashes on trying to join server
-e: see title, works well in 32bit 4.5 runtime -tested and crashed on: osx 10.10, FF34, Chrome39 -repro--install 64bit osx plugin--s... Read more
[WSA] losing references inside prefabs
Related forum thread:http://forum.unity3d.com/threads/possible-bug-losing-references-inside-prefabs-in-windows-store-apps.214952/ Re... Read more
[WSA] UnityEngine.UI.dll is missing its path when building Unity C# proj...
Reproduced on 5.0.0b14, 5.0.0b15; Repro steps:1. open new project;2. build it to WSA with "Unity C# projects" option checked;3. open... Read more
[Animator] deleting a transition while a layer is selected deletes the c...
To reproduce this bug: 1) Create a new animator controller2) Create a new layer3) Create a new state in the layer3) Make a transitio... Read more
[Color Space] Switching Color Space explicitly alters color values (firs...
Steps to reproduce: 1. Create a new unity project2. Add a plane to the scene (GameObject -> 3D Object -> Plane)3. Create new m... Read more
Regression - Animation have no button "Add Property" when the object is ...
Regression - Animation have no button "Add Property" when the object is selected 2) How can we reproduce it using the example you at... Read more
Visual Studio update 4 issue
Users with Visual Studio update 4 are having issues. Forum thread:http://forum.unity3d.com/threads/windows-8-1-system-typeloadexcept... Read more
[AnimatorController] Pressing delete after deleting an animation paramet...
Steps to repro:1. Open/create a new animation controller2. Go to Parameters tab and create a new parameter3. Select it and press del... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS