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[Apple Silicon] UAAL example fails to build for Android with IL2CPP on M...
Steps to reproduce: 1. Get the UAAL example project from https://github.com/Unity-Technologies/uaal-example 2. Open the UnityProjec... Read more
[iOS] Distortion effect render issues when using forced Memoryless Depth
Reproduction steps: 1. Download and open the attached "TestNiuqu.zip" project 2. Go to "Project Settings" > "Player" > "Other Settin... Read more
Managed Memory table "A - B" icon clips into the sort icon of column "B"...
Reproduction steps: 1. Create a new project and install the Memory Profiler package 2. Open the Memory Profiler window (Window > Ana... Read more
The Splash Screen settings are missing when using MacOS
How to reproduce: 1. Open the attached project "SplashScreenBug.zip" 2. Open "SampleScene" Scene 3. Open the Player settings (Edit >... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
[iOS] Overlay Canvas is not rendered if Overlay Camera's "Clear Depth" i...
How to reproduce: 1. Open project "ClearDepthTest.zip" 2. Go to the Build Setting and build for iOS 3. Deploy project to the device ... Read more
[UI Toolkit] Update Layout CPU Usage is huge even when only one element ...
How to reproduce: 1. Open the user's attached "SlowLayout" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Open the "Wi... Read more
Texture size increased on first build when 'Compress Textures/Assets on ...
How to reproduce: 1. Download the attached project '1397965.zip' 2. Make sure to disable Preferences > Asset Pipeline > Compress Tex... Read more
[UI Toolkit] Button callback events break when “Maximize” is disabled in...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > UI > UXML_Title 3. Dock the UI Builder tab next to the Scen... Read more
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