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Material has false ID and the Path is not defined when checking referenc...
Steps to reproduce: 1. Open Project "MaterialReferenceBug" 2. Select GameObject Prefab in the Assets Folder 3. Open "Sini" Tab in... Read more
Assertion Errors are thrown when Shadergraph has a custom SamplerStateNode
To reproduce: 1. Open user's attached project ("SamplerState") 2. Open SamplerState.shadergraph 3. Inspect the Console Expected: E... Read more
[IL2CPP] System out of Memory exception is thrown if ScriptableObject is...
To reproduce: 1. Download attached project “ReproduceSOLoadCrash 2.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter to P... Read more
Editor crashes when running Magic Leap Simulator with ML Spatializer in use
Steps to reproduce: 1. Download and open the attached project 2. Enable Zero Iteration 3. Run the Simulator 4. Enter/exit Playmode a... Read more
SceneManager.sceneUnloaded callback still returns scene.isLoaded == true
How to reproduce: 1. Open the attached project ("case_1125003-Repro-IsLoaded.zip") 2. Open the repro scene ("Level01") 3. Enter the ... Read more
Unity editor crashes on GameObject::IsActive() const when opening "Start...
How to reproduce: 1. Open "2D game kit" tutorial 2. Navigate to "Scenes" folder in project's window 3. Open "Start" scene - Observe... Read more
[IL2CPP] Player crashes at memcpy_repmovs() on launch
Steps to reproduce: 1. Download 1122651_repro.zip 2. Build a Standalone player with IL2CPP backend Results: Player crashes on launc... Read more
[Output] Some outputs fail to compile when used with certain UV Modes
Repro steps: 1. Create a new default VFX and drag it in the scene 2. Open the VFX asset and convert the output (or create a new one)... Read more
Clicking a different package version than the one which is installing sh...
How to reproduce: 1. Open the user's project 2. Open the Package Manager Window 3. Install any package e.g. LWRP by clicking the "In... Read more
Sprites are too small when maximizing game window on a large resolution ...
How to reproduce: 1. Set your display screen resolution to 4096x2160 2. Open the attached project 3. In Build Settings, switch the T... Read more
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