Search Issue Tracker
By Design
Votes
0
Found in [Package]
HDRP master 2021 09 03
Issue ID
1362805
Regression
No
[HDRP] In raytraced SSGI emissive object is way darker compared to Path trader or Rasterized version
Im not sure if this is a bug or limitation. Need verification
1) Open the scene Classroom notice the lamp is black
2) Switch to Path tracer or Rasterised SSGI
3) Notice the lamp is white
Expected result: Raytraced SSGI loosely matches the result of Pathtraced/Rasterised SSGI. Meaning the emissive lamp object is not black while RTSSGI is used.
Additional note: If you boost the intensity of the emissive material, it turns white but this should not be necessary
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
The object had an emissive part so the receive ssgi had to be unchecked, but then they non emissive part of the object couldn't receive RTGI. On more recent versions of the pipeline the receive ssgi toggle doesn't exist anymore so everything works as expected (pair tested with the QA).