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[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null
Steps to reproduce: 1. Open attached project2. Open "Editor/HardCrash" script3. Notice Undo.DestroyObjectImmediate(null)4. In Unity,... Read more
[AnimationEvents] Animation events show wrong function name when gathere...
How to reproduce:1. Create a new project2. Create an animation with 2 animation events on the same frame. Make sure they have differ... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more
[Enterprise][GLES][Android] Particles leave trailing artifacts on where ...
1. What happenedWhen I run in editor rendertexture appears just fine and the scene works as supposed to. But once I run it on any an... Read more
[Shaders][Metal] Incorrectly compiled metal shader, missing matrix type ...
At some points compiled metal code doesn't have matrix typecast function. For example, float3x3 -> half3x3. Project Steps: 1. Ope... Read more
[Cloth] Surface penetration constraint for cloth doesn't work
How to reproduce: 1. Open attached project2. Open scene bugreport.unity3. Play the scene- Note how the cloth never passes through th... Read more
[Clear] Clearing baked data makes scene very bright due to enabled realt...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Clear baked data5. Notice that scene becomes very bright unt... Read more
[Events] Animation Event performance degrades depending on amount of com...
How to reproduce: 1. Open attached project2. Open scene animationEvents.unity- Scene contains about 400 animated characters that eac... Read more
Having a NetworkIdentity on a NetworkManager object disables it in play ...
Having a NetworkIdentity on a NetworkManager object disables it in play mode. It should not be allowed to have both these components... Read more
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...
Reproduction steps:1. Open attached project "UNETSyncVars"2. Build scene "Test"3. Launch a host instance and a client instance4. Obs... Read more
All about bugs
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