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Errors are thrown regarding failure to copy DLL (NavMeshComponents.dll) ...
How to reproduce: 1. Open the attached project ("MazeCrusherGame.zip") 2. Open the repro scene ("Mighty Hammer") 3. Make some change... Read more
[TreeCreator] Base Prefab is also modified when changing Prefab Variant ...
How to reproduce: 1. Open the attached 'TreeCreatorVariantBug.zip' project 2. Go to Project tab and double-click on 'Tree Variant' (... Read more
[ProBuilder] "ProBuilder Window" tooltip appears truncated
"ProBuilder Window" tooltip appears truncated. Steps to reproduce: 1. Create a new project. 2. Go to Window > Package Manager > Pro... Read more
[HDRP] The Camera's Color buffer is no longer accessible in the VFX Graph
Repro steps: 1. Include the attached VFX file in a scene 2. Add a cube in the scene which is visible to the camera 3. Open the effec... Read more
Crash on "CollectAndProduceGameObject' when opening Project or entering ...
Reproduction steps: 1. Open "Paint Hit 2.zip" project 2. Crash 3. Delete the Library folder 4. Open "Paint Hit 2.zip" project 5. Op... Read more
[Linux][ShaderGraph] Default ShaderGraph shaders are "not compatible" wi...
Reproduction steps: 1. Open "New Unity Project (2).zip" project 2. Select the Shader "graph" 3. Notice that the "SRP Batcher" is "n... Read more
[Timeline] Deleting an "Animation Track" that points to the same Animato...
Reproduction steps: 1. Open "TimelineAnimatorIssue" project 2. Select "Timeline" GO in the Hierarchy window 3. Preview the Animatio... Read more
Modifying "Image.sprite" of an existing Image, deforms it
Reproduction steps: 1. Open "IconRendering.zip" project 2. Enter Play mode 3. Wait until some Images are instantiated 4. Notice tha... Read more
"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...
Reproduction steps: 1. Build bundles for the editor (WindowsStandalone or MacStandalone) 2. Install Post Processing stack 2.0.17-pre... Read more
Two incompatible components can be added to a GameObject when using the ...
How to reproduce: 1. Open the attached project ("case_1148404") 2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL