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[2D][Sprite Shape Controller][Point Position]Inputting Point Position ma...
Steps to repro:1. Open attached project "test.zip" and open test scene2. Select SpriteShape and enter SpriteShape edit mode3. Click ... Read more
Some text setting changes don't update until after Save in UI Builder
Steps to reproduce: Open attached project in an affected version. Open UI document NewUXMLTemplate.uxml. Click on "Label" in Hierarc... Read more
Box Collider issues when built to Android devices
Reproduction steps:1. Open the attached Project “BugRepro”2. Enter Play mode and observe collisions3. Build and Run to an Android de... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
[sw-unity-6-1] Scene view renders any light differently when more than o...
How to reproduce:1. Open the "Lighting.zip" project2. Open the "SampleScene"3. Place Game view and Scene view beside each other4. Se... Read more
[IAP] Silent crash when installing the IAP package
When attempting to install the IAP package, my project crashes and every time i try to open the project afterwards it will crash aga... Read more
The "Overwrite background color" option is ignored when deployed on Holo...
How to reproduce:1. Open the attached project "xr_splash_repro.zip"2. Build And Run the project on HoloLens 2 Expected results: The ... Read more
Shrinking the Search Window makes the text overlap with other elements
How to reproduce:1. Create a new Project2. Open the Search Window (Window -> Search -> New Window)3. Resize the Search Window ... Read more
Clicking Scene List in the Build Profiles Window does not Highlight it
How to reproduce:1. Create a new Project2. Open Build Profiles Window (File -> Build Profiles)3. Click Scene List4. Observe selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject