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[Editor] Compilation error in the editor code after a failed platform sp...
Steps to reproduce:1. Open the attached project(CompilationError.zip)2. Build for Windows Standalone (x64) -> There build should ... Read more
3D Gizmos relative scale does not adjust when Zooming in/out
Steps to reproduce:1. Open attached Unity Project "Test2d"2. Load Scene "Test2D"3. Zoom in until the red Icon in the viewport disapp... Read more
Blur and Flare shader has 2 lines overwriting a parameter
Steps to reproduce:1. Download the Legacy Image effects Package2. Open the Blur and Flare shader Expected result: single line for se... Read more
Sprite Mode is blank after changing texture type via script
To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip)2. Import some kind of PNG image3. Rename it "image"4... Read more
Multiple draw calls for the identical meshes when GPU Instancing is enabled
How to reproduce:1. Open attached Unity project "GPUInstancingBug"2. Load scene "GPUInstancingBug"3. Generate Lighting4. Open Window... Read more
AudioSource causes volume bump when being re-enabled
To reproduce:1. Open the "scene" scene in the attached project2. Select the "GameObject" from the Hierarchy3. Enter the Play mode4. ... Read more
[Windows] CommandBuffer.Blit() flips Scene view when Antialiasing is off...
To reproduce: 1. Download attached project "BugReport.zip" and open in Unity2. Open "BlitFlipping" Scene3. Enter Play Mode Expected ... Read more
CustomLighting::SetCustomLighting crashes on the project loading process
To reproduce: 1. Download attached project "Virtual-SESC.zip" and open in Unity Expected Result: Unity loads and opens projectActual... Read more
[Speech] - 2017 : There is an exception when trying to use speech in Ho...
Anytime a user tries to play or load a scene that is using Speech (Dictation, Grammar, Keyword) an exception gets thrown in the cons... Read more
Audio clips won't play when launched through control tracks
Was working 2017.1.0b3repro:- create a timeline that as an audioclip playing- deactivate the play on awake on that timeline- create ... Read more
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