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Changing "Anchor Override" in Mesh Renderer of an object in Prefab mode ...
Steps:1. Create a project2. Add Cube and Empty child to it3. Drag to Project Browser to make a prefab4. Open Cube in Prefab Mode5. I... Read more
The UI Scrollbar component blocks Prefab Mode in Play Mode
If you attempt to edit a prefab with a UI Scrollbar component attached while in playmode, you'll get the following warning: Prefab M... Read more
Nested Prefabs - MissingReferenceException when discarding changes to a ...
If you are editing a prefab with a capsule collider attached and then discard the changes you made by leaving isolation mode, the fo... Read more
"Light" component throws errors when user exits Prefab Mode
Steps:1. Create a new scene2. Drag Directional Light to Project Browser to make a prefab3. Open this prefab4. Go back to main scene=... Read more
Attempting to move an entire light probe group ends up selecting a singl...
Steps to reproduce: 1. Create a new project or download the attached one2. Select a Light Probe Group in the Hierarchy panel3. Try t... Read more
Edit Light Probes button is stuck in an active state upon pressing it
Steps to reproduce: 1. Create a new project or download the attached one2. Select Light Probe Group in the Hierarchy panel3. Press E... Read more
[Linux] When using 2 identical Webcams with same name, second webcam doe...
To reproduce:PREREQ: Have two identical webcams1) Open attached project and scene2) Make sure that Id in Raw Images and the script m... Read more
Clicking on the eyedropper icon in the inspector opens the color picker ...
If you click the eyedrop tool on a color field in the inspector, the color picker will be opened instead of activating the eyedrop t... Read more
Text Mesh Pro components block Prefab isolation mode from opening in Pla...
If you attempt to edit a prefab in with a Text Mesh Pro UI component attached while in Play Mode, you'll get the following warning: ... Read more
Optimize GO results in wrong root motion when scrubing blended clips in ...
root motion is offset after scrubbing back & forth through a blend in Timeline repro:- open attached project- open OGbug scene a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used